-- GENERATED SPELL FOR [Kurzen Subchief] --


function spell0_978(pUnit, Event) --@Flame Shock,n/a--
pUnit:FullCastSpellOnTarget(8053,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_978', 12000, 1)
end

function Sorts_978(pUnit, Event)
local choix_sorts_978 = math.random(0, 0)
if choix_sorts_978 == 0 then
pUnit:RegisterEvent('spell0_978', 1, 1)
end
end

function mob978_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_978', math.random(1500, 3000), 1)
end

function mob978_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob978_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob978_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(978, 1, 'mob978_Action')
RegisterUnitEvent(978, 2, 'mob978_Leave')
RegisterUnitEvent(978, 3, 'mob978_Kill')
RegisterUnitEvent(978, 4, 'mob978_Die')
